Looking for unusual quests in Riga that go beyond classic escape rooms with codes and padlocks?
Welcome to Weasgley Craft & Magic â a space of atmospheric quests, magical stories, and immersive adventures for families, couples, teenagers, and adult groups.
Our experiences are not just about âescaping the room.â
They are story-driven quests where you interact with magical objects, brew potions, solve logical challenges, and work together as a team. Many of our scenarios feature no code locks at all, focusing instead on actions, observation, and thinking.
In this guide, we introduce all quests at Weasgley Craft & Magic to help you easily choose the best option for your group, age, and type of experience.
Quest vs Escape Room â Whatâs the Difference?
Weâre often asked: âIsnât a quest the same as an escape room?â
Not exactly.
An escape room usually means you are locked inside a room and your main goal is to get out.
A quest is about completing tasks and following a story â you donât have to be locked in.
At Weasgley Craft & Magic:
- minimal use of code locks
- maximum interaction with the environment
- logic and actions instead of number combinations
- atmosphere and storytelling come first
How to Choose the Right Quest?
- With kids or as a family â Philosopherâs Stone, Pixie
- For couples or relaxed gameplay â Philosopherâs Stone
- For Harry Potter fans â Potion Making, Defence Against the Dark Arts
- For adult groups or corporate events â Cursed Things
- For mystery and chills â OUIJA: Devilâs Board
Below youâll find detailed descriptions of each scenario.
Philosopherâs Stone
#for family #for beginners #for couples #no code locks
A family-friendly magical quest with no code locks
Age: 8+
Players: 2â6
Best for: families, couples, beginners
Philosopherâs Stone is one of the most popular family quests in Riga.
Itâs perfect for parents with children, couples, and first-time players who want a beautiful, calm, and immersive experience without pressure or fear.
The entire quest is built around using a magic wand â you wonât find a single classic code lock here.
Harry Potter fans will notice many familiar references, but no prior knowledge is required to enjoy the game.
Unique features:
- wand-based magical mechanics
- the Pensieve with a Harry Potter trivia quiz
- collecting magical coins to buy hints during the game
- real magical souvenirs to take home after the quest
This scenario is also available as a childrenâs birthday quest for groups of 8â12 kids.
Potion Making
#for fans #with actor #immersive magic #hands-on
An immersive magical quest with a live actor
Age: 14+
Players: 2â6
Duration: 70 minutes
Potion Making is a true âwow-effectâ quest designed to surprise and immerse you.
Itâs especially loved by Harry Potter fans and players looking for something truly different among escape rooms in Riga.
The quest starts in a familiar space, but soon youâll discover a secret passage leading to a potion laboratory, where you must brew a real magical potion.
At a key moment, a live actor â the Potion Master â joins the game.
Their role is focused and non-intrusive, helping you work safely with ingredients while maintaining the atmosphere.
If you enjoyed Philosopherâs Stone, this quest is a perfect next step.

Pixies
#for families #for teens #magic challenge #logic-based
A family quest with more complex magic
Age: 9+
Players: 2â6
Pixies is an alternative scenario set in the same space as Philosopherâs Stone, but with more challenging spells and logic.
We recommend choosing either Pixies or Philosopherâs Stone, so the experience stays fresh.
Itâs ideal for families with older children and teenagers and includes:
- collecting magical coins
- the Pensieve trivia challenge
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Defence Against the Dark Arts
#for adults #for fans #advanced quest #long play
A challenging magical quest for adults
Age: 16+
Players: 2â4
Duration: 90 minutes
One of the most complex and intense quests at Weasgley Craft & Magic.
Youâll need to pass a magical exam involving spells and potions in a serious, immersive format.
Perfect for:
- adult couples
- devoted Harry Potter fans
- groups of friends looking for a real intellectual challenge
We recommend choosing either Potion Making or Defence Against the Dark Arts, as they share locations but feature different potions and unique wow effects.

Cursed Things
#for teams #corporate quest #strategic play #large groups
A large-scale interactive quest for teams and corporate groups
Age: 16+
Players: 4â12
Format: team-based corporate quest
Cursed Things is not a classic escape room but a large interactive game with unique mechanics and teamwork-focused challenges.
Designed for adult groups, it requires coordination, communication, and strategic thinking.
Itâs not suitable for children and may be too difficult for teenagers.
An expanded corporate adventure version is also available:
- over 2 hours of gameplay
- up to 20 participants
- all quest rooms combined into one storyline
This quest is especially popular with:
- IT companies
- gamers
- people with a technical mindset

OUIJA: Devilâs Board
#mystical #escape room #multiple endings #dark atmosphere
A mystical escape room with multiple endings
Age: 14+
Players: 2â4
This is the only scenario at Weasgley Craft & Magic built entirely as a classic escape room â your goal is to leave the room.
Set in a small, separate space, the quest delivers a constant feeling of unease and presence.
There are no actors, but a spirit guides all your actions throughout the game.
Key features:
- clear, linear progression â you always know what to do next
- two possible endings
- the finale depends entirely on your choices
This quest is great for teenagers, adult groups, and is also part of our mystical bachelorette party program.
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Why Choose Weasgley Craft & Magic?
- unusual and immersive quests in Riga
- atmospheric design and strong storytelling
- formats for kids, families, couples, and corporate teams
- minimal code locks, maximum logic and interaction
And finally â honestly and with a smile đ
We know what people usually want from a quest: not too scary, visually beautiful, something unusual â and, most importantly, not to fail miserably.
Good news: in our quests thatâs almost impossible. We donât limit hints, we actively help teams reach the finale, and statistically fewer than 5% of our guests donât complete the quest. So youâll leave not thinking âwell⌠that didnât go wellâ, but feeling like the adventure truly worked â¨